The month of August started out like any other in Indianapolis: Hot, Humid and full of smelly football fans, anxious for the Colts Pre-Season. But then, it happened: GEN CON! The city filled with more smelly people, but of the gamer variety! From all over the country, LARPers, D&D nerds and Anime Freaks poured into the Indianapolis Convention Center with two things on their minds: "What's the scoop?" and "Where's the free stuff?"
Gen Con 2009 was full of the glitz and glam of previous Gen Cons, but this time it had a particularly attractive booth: The Atari Booth! The Atari Booth held demo videos of both Star Trek Online and, the just released "City of Heroes Killer" - Champions Online. Loz and I were lucky enough to conduct an interview with Mr. Cryptic himself, Jack Emmert. We were astonished to find out that Champions Online was running an awesome deal: Until September 1st, 2009, you could purchase a lifetime membership for $199 AND you would receive a beta access key for Star Trek Online. He also mentioned that there were 6 month memberships available for $60.
Of course, we were stoked to hear this! Until the scandal broke out a week later that the memberships had been cancelled early, due to the negligence of staff and PR to relay that there were only a LIMITED AMOUNT of memberships available with this deal! Much to my dismay, I posted on their forums the audio clip of Mr. Emmert stating the September 1st deadline, but omitting the fact that there were limited amounts. We were very displeased to have to inform our loyal GGO fans on the forum of this debacle, but it was soon recitfied by Atari and Cryptic, and they agreed to extend their membership options until the original date, September 1st! Yippee to those who purchased it!
After the fun in the sun at the Atari Booth, we wandered around to find all sorts of creatures, from angels, to demons to even Jack Sparrow himself. Ah, the beauty of cosplay among a group of anti-social perfectionists! It's glorious really, to see how every detail of every character known to man can come to life in the form of a geeky girl or boy!
More wonderful stops were to be made, though. There were card demos, new board games, even "Make your own boffer" booths! We got free dice, free stickers, free ass-shots (as the hot booth babes bent over to pick up that oh so out of reach item on the floor at the back of the booth). Glorious days indeed.
Of course, this wasn't to last. Gen Con came to an end as quickly as it had rolled into town. By Sunday, everyone was tired, and just didn't give a damn. Half-dressed drow walked around with missing spots of makeup, and ninja's forgot their weapons. It was fun Gen Con, and see you next year at the Gaming Army booth ;)
Interview - Adrianne Brennan
By: Brontosproximo
"Blood of the Dark Moon" is the first novel by new author Adrianne Brennan published by Aphrodite Apples, an publisher specializing in all sorts of erotic literature.
Adrianne's erotica was released on Halloween 2007 and has received consistently favorable reviews. I know Adrianne from the local club scene and asked her if she would be interested in answering a few questions about herself and her writing. We agreed to meet at Jaho Coffee and Tea near the waterfront in Salem, MA.
After a bracing walk into arctic winds screaming in from the ocean, I grabbed a coffee as much to warm my hands as to drink it. As my hands thawed, a deliciously willowy redhead came in the entrance to the coffee shop. Her chai in hands, she caught my eye and tossed her full length leather trenchcoat on top of mine.
My hands warmed up by the coffee and the rest of me warmed by her eyes, we got into the questions.
Brontosproximo: So, Adrianne, vampire erotica? The genre is kind of done to death. How is "Blood of the Dark Moon" different from all the other offerings?
Adrianne: Excellent question. For starters, I think that the book will appeal to those who are looking for more than just the usual bodice rippers. There are various elements in my story taken from real life pagan and occult topics, and I stray away from the stereotypical approach to writing about secret societies. I think you'll find that while the book is indeed fantastical that there is an element of realism which may appeal to others.
Instead of your usual mysterious, all-powerful superheroes most vampires are made out to be, we have vampires who are scholars, magicians, and are even geeks. They struggle with some of the same problems we do on top of the new ones which being a vampire has given to them. I think that I have more the "Spiderman" approach to heroes, actually.
Brontosproximo: Interesting. The occult order added an interesting layer to the book. There seems to be a lot more story to be told, can we expect a sequel?
Adrianne: You can definitely expect a sequel! "Shadows of the Dark Moon," in fact, where I explore the occult intrigue and hierarchical issues quite a bit further.
Adrianne: I'm also working on a number of short stories featuring some of the minor characters.
Brontosproximo: Your characters are particularly distinct. Where's the inspiration come from?
Adrianne: A little bit of everything. It's often suggested to writers that they write about what they do. I do just that--I write based on dreams which I've had plus my own personal experiences. The rest is my overly vivid imagination. *lol*
Brontosproximo: Speaking of vivid imagination, I have to say that the erotic scenes were nothing like I've ever read. Is that because they are actual experiences you've had?
Adrianne: laughs I don't like to kiss and tell. I think I'll leave the response up to the readers' imaginations. It's safer that way!
Brontosproximo: While I was reading it, I was pleasantly surprised by the breadth of mood in the book. Of course the erotica was hot, but there's drama and even a humorous scene or two. I did laugh out loud at the bit about how your main character was told about the problem with shadows. That's not a spoiler is it?
Adrianne: Nope, not quite a spoiler! And yes, I like write with a dose of humor.
Brontosproximo: I heard that some Boston folks were buying copies of your book for soldiers in Iraq and Afghanistan to download? Is that correct?
Adrianne: That's the rumor! I haven't heard any updates on that as of yet, but I think it's a wonderful idea. It's easier for them to download electronic books than to get something shipped to them that could be lost or damaged. The ebook format is more portable too.
Brontosproximo: So any advice for a new author who might want to get started writing erotica?
Adrianne: Yes. Write, and keep writing--and don't give up. Also, get constructive critique whenever you can so you can become a better writer--and someday, submit a finished work to an epublisher or print publisher. When it comes down to it, you never know who you might meet today or tomorrow in the industry, and being open about being a writer is not a bad idea.
In my RPG article I introduced you to Thor the Barbarian. Thor is quite an interesting individual. In addition to his social services work, he is a Hellenic pagan. The Hellenic pagans are people who are carrying the torch of worshipping the ancient Greek gods in a fashion more or less consistent with ancient practices.
To that end and to inspire others along the Heroic Path, Thor founded an organization called Hercues Invictus. Recently we had a discussion about the Heroic Path and Hercules Invictus.
Brontosproximo: What inspired Hercules Invictus?
Thor: When I was a small child I used to watch Sword & Sandal epics with my dad on our black & white TV. My favorites were the Hercules movies, the Sons of Hercules TV series and the Hercules cartoon. Being Greek and raised on adventurous tales of ancient times, I identified strongly with my mythic ancestor and wanted to be just like him: a muscle man and hero.
It took over four decades for my chidhood dream to be realized
Brontosproximo: Why four decades?
Thor: It hadn't occurred to me to found an organization.
Initially my desire went no further than being Herculean myself. I focused on strength building and finding a way to fight the timeless monsters that plagued mankind. The arenas I chose were primarily the social services and education. I felt that by applying my energies in these fields I could do the most good.
To experience the world more mythically I started exploring the paranormal and fringe subcultures. These remain hobbies of mine to this day.
Brontosproximo: Does 'being heroic' imply being superior to other people?
Thor: Absolutely not.
Hercules, though the mighty son of Zeus, was no stranger to the human condition. According to the myths he struggled with mortality and made many mistakes - as do we all. However, his shortcomings never prevented him from accomplishing great deeds that were of lasting benefit to mankind. He left us a powerful legacy and a legend that has endured throughout the millenia.
The message that we could contribute something of value to society despite our many shortcomings is what resonated with me the most. The Heroic Path is about personal development AND community service. Do your best and try to help others.
Brontosproximo: Obviously the concept evolved...
Thor: Yes, it did.
I started exploring the legendary aspects of the Herculean life by producing entertainments. Guerilla street theater led to mostly improvised performances at sci-fi and horror conventions. Eventually this led to a UHF/cable TV show 'Thor the Barbarian' which aired for three years. Then there was a documentary and appearances on NJN and the History Channel.
As time progressed, my heroic entertainment merged with my career in the social services and education. NJN dubbed me the Motivational Barbarian and the Human Services Superhero.
Brontosproximo: And this led to Hercules Invictus?
Thor: We cooperated on several projects, most notably a computer center and an internship program. We also generated a lot of multimedia: a pilot Age of Heroes TV episode, a comic strip and several e-radio shows including The Power of Legend.
A move to Pennsylvania - far away from the action in all my arenas, a one-shot Special RPG Event in our local library and the formation of a Yahoo group in 2006 celebrating Hercules in his many cultural guises actually led to the creation of Hercules Invictus. It arose, phoenix-like, from the ashes of the Age of Heroes initiatives.
An organization dedicated to heroic achievement would certainly be able to make more of a difference than one individual or a mere handful of individuals.
Hercules Invictus incorporated as a non-profit 501(c) organization in the state of Pennsylvania in 2007. Our goal in 2008 is to be a tax-exempt 501(c)3 organization and to grant charters beyond the borders of our home state.
Brontosproximo: We know about your Mythic Literacy Initiatives. Will Hercules Invictus be tackling any other challenges in the near future?
Thor: Most certainly. In 2008 we have commited to championing physical fitness. As an organization we have joined the President's Challenge and are encouraging others to participate in this worthwhile endeavor as well. This was our first step. Our second step is offering workshops on the Hercules Technique in our local area throughout the year and partnering with or assisting others who are promoting fitness. We have commited to helping our local environmental agency with their Woodsman competition at the county fair and are dialoguing with our local YMCA. We also have several fitness related programs we'll be running at the Hawley Public Library.
By 2009 we plan on dedicating more time and energy toward raising environmental awareness and helping out with environmental issues.
Providing solid services as individuals and as an organization in these three areas will be our primary focus as the first decade of this millenium comes to a close.
GeekGirlsOnline Interview - Ringworld by Larry Niven
Larry Niven
MaGnUs: Mr. Niven, it took me a while, but here are the questions for the interview. Please answer them at your leisure, there's no kind of deadline for me in this case, and I would not dare to impose it on you if there were any. Let me warn you that part of this interview may be read as me sucking up to you. Yes, it is true, I am sucking up to you. I did say I was a fan, didn't I? However, everything I say about you or your works is what I really think. You've been warned.
First, let's start with your name. Your full name is Laurence van Cott Niven... as far as I know, your mother's maiden name is Doheny, right? So, does that mean van Cott is your middle name, but not a "mother's maiden name turned middle name" ala Fitzgerald for JFK? Or is it your father's last name? If so, did you legally change your name to Laurence or Larry Niven, forgoing the van Cott?
Larry Niven: I write as Larry Niven because it's easier at book signings. (...) Van Cott is a middle name.
MaGnUs: Your maternal grandfather was Edward Laurence Doheny, an oil tycoon that was involved in the Teapot Dome scandal. Has your family's involvement in that bussines made you conscious about non-renewable resources, which is one of your works' most prevalent topic?
LN: The topic is intrinsically fascinating.
MaGnUs: The first story you sold was The Cold Place, a story that had its scientific premise proven wrong even before publication. How did it feel to finally sell your first story, and how did it felt to have it "discredited" like this, even if it was published anyway? LN: "The Coldest Place". It bothered me and amused me.
MaGnUs: If you hadn't been a scifi writer, what direction would your life had taken?
LN: Don't know. Mathematics wasn't shaping into anything good.
MaGnUs: What was the first award you received for your writing?
LN: Hugo, 1967, for "Neutron Star".
MaGnUs: What was your first novel?
LN: "World of Ptavvs"
MaGnUs: What, and with who, was your first collaboration?
LN: "The Flying Sorcerers" with David Gerrold
MaGnUs: A great deal of your body of works is comprised of collaborations. What do you see in this kind of work? Which of the writers you've collaborated with has been the best to work with, and which the worst? Who would you like to collaborate that you haven't worked with yet?
LN: Collaboration is less lonely. Even so, it's more work: it should produce a better book. I liked working with all of my collaborators. Next collaborator? That remains to be negotiated.
MaGnUs: I'm dying to try your Irish Coffee, but you said you don't do it anymore? Why is that? Do you have any other special recipees you'd like to share with us?
LN: The world turned litigious. I don't go to conventions to card teenagers.
MaGnUs: Good point. In my radio show we dramatized The Marching Morons, that heated debate you had with Dr. Isaac Asimov on his Science Fiction Magazine back in 1981, with yours trully having the honor of playing you. I must say that I agree with your views in that matter. Do you have anything new to add to the topic, or have the events of the past two decades and half changed anything on the matter? Did you meet Dr. Asimov in person, and if so, how did you get along?
LN: I liked Dr. Asimov very much. We didn't meet often. And the situation hasn't changed: persuading people not to have children, breeds for unpersuadability.
MaGnUs: Do you still do conventions? What (appart from having the transportation and hotel paid for by the organizers) would it take to get you to be a guest in a Southamerican convention?
LN: That would be persuasive. Travel to an interesting place would be persuasive too.
MaGnUs: We'll see what we can do :> On the subject of roleplaying games, the detail in the Ringworld game is amazing (although I know it was not written by you, just based on your works and you acted as a consultant), have you ever been approached for licensing the whole Known Space (or any other of your playgrounds", such as the Magic Goes Away world) for a roleplaying? What is your opinion on RPGs, have you ever played one?
LN: I've played. Things don't happen fast enough, and I know how to daydream without help. I'd rather listen to the stories after the game. As for the Ringworld Game, it pretty well did use all of known space.
MaGnUs: As far as I know, the adaptation of some of Gil Hamilton's stories by Malibus the only adaptation of your works to comics, have there been any others I've missed on, or any projected that never bore fruits?
LN: I've had some involvement with comics. I worked with Malibu shaping their Ultraverse. I wrote "Ganthet's Tale" with John Byrne, and reshaped the Green Lantern background universe. Julius Schwartz turned "The Magic Goes Away" into a graphic novel.
MaGnUs: I didn't know about the Ultraverse... and I will most certainly look for Julie Schwart'z Magic Goes Away... About "Ganthet's Tale", which was for me a great pleasure to read, since it had my favorite writer, my favorite comic writer/artist, and one of my avorite superheroes... how was that experience? Allow me to point out that I've always found a similarity in John Byrne's comic scripts to your own writing, at least in the way how the characters feel like real people. Also on the subject of Green Lantern, you wrote part of the Green Lantern bible for DC Comics, is there any way a mere mortal like me can get his hands on a copy of this bible?
LN: ...no. It's their property, and obsolete anyway.
MaGnUs: So's The Coldest Place, and it's still a good read. Apart from your Green Lantern work, have you been tempted to do any other comic works? It is a well-known fact that you're a big Superman fan (your Men of Steel, Women of Kleenex essay is hilarious), and in the past few years there's been a large amount of writers from other medium (prose, TV, cinema) into the comics field... have you had any such offers? I, for one, would love to see your take on other comic characters.
LN: Nothing yet.
MaGnUs: As for TV or movie version of your works, I know you wrote some episodes (two, if I'm not wrong) of Land of The Lost, Inconstant Moon was made into an episode of The Outer Limits, and The Soft Weapon was turned in to The Slaver Weapon for Star Trek: The Animated Series. But what happened to the Ringworld miniseries that the Scifi Channel announced a couple of years ago? And are there any other planned adaptations of your works, or any that were projected but never saw the light of day?
LN: Ringworld is legally tangled up.
MaGnUs: What was your involvement on the videogames based on your works?
LN: I got paid.
MaGnUs: What are you working on right now, or what is finished and ready to be published? Are you going to do any more stories of Ringworld, Gil Hamilton, or The Draco Tavern?
LN: "Fleet of Worlds" by me and Edward Lerner, is next.
MaGnUs: Sounds interesting, puppetteers are amusing. I know that you've been involved with groups of writers and scientists who try to influence the space programs and such things, are you still involved in that kind of activities? Have you had any success in this matter?
LN: Some success, some failure. We drove the Soviet Union bankrupt, but we're not on the Moon. I'm interested in stopping giant meteoroid impacts.
MaGnUs: How was your first meeting with Harlan Ellison?
LN: Friendly. Long ago, we met at a writer's conference in Milford, Pennsylvania.
MaGnUs: Amazing, a friendly first meeting with Harlan. :> Well, as a last question, can you tell us a fun convention episode or anecdote that comes to your mind?
LN: Sydney, Australia. Marilyn and I were to be Guests of Honor. We got there weeks early, to explore. We went through the Declare line: we were carrying some vegetable. That put us out at the wrong gate, but we didn't know that. We only knew nobody met us. I sat with our luggage while Marilyn searched for the fans. Tired, sagging, I looked up minutes later, and knew that was for me. A Pierson's puppeteer was coming toward me--on a wheeled platform, with Marilyn and half a dozen strangers around it. The Sydney fans were extremely hospitable. They loaned us a house, with cats. They met us in various cities and at major observatories. I grew familiar with the wooden puppeteer. He was integrated into the program, and he lived next to the admissions desk during the convention.
MaGnUs: Thanks for your good disposition in answering my questions Mr. Niven, all my best wishes for the coming holidays and onward to you and your family, particularly your wife Marylin.
Playroom Entertainment Doesn't Want Your Money
by: Athena Hollow
Playroom Entertainment - creator of such games as Killer Bunnies, Scary Tales and The Princess Bride board game.
We were contacted by Playroom Entertainment via e-mail, just a few days before Gen Con. They asked if we'd like to do an interview. We of course said yes, and attempted to arrange an interview date and time. The only response we got back mentioned a demo, but never set a date and time for the interview.
So, off to the booth we went! We FINALLY got a date and time setup, and I left Loz to his work. Unfortunately, the head of Playroom Entertainment soon found out that GeekGirlsOnline was an adult site, and adamantly protested against the interview. Apparently, even if Hugh Heffner himself were to try for an interview, he'd get shot down, or so the company man said. Our biggest issue was that they had contacted US, and apparently didn't check out our website, as it was listed in all Gen Con contact information. This was very disappointing, but Loz still conducted the interview with one of the females at the booth, in the name of Gaming Army.
We refuse to post this interview, as it was done as a formality. We do NOT support any game from Playroom Entertainment, as they are against any form of positive publicity from us, since we have boobs and ass on our website.
The most disconcerting portion of this all is that the HEAD OF CRYPTIC STUDIOS had no problem conducting an interview, but a much smaller, lesser known company who's biggest selling games are based on bunnies that KILL, won't even consider it. Here's to you Playroom Entertainment. May your days of "Moral Justice" be ignored.
RPG, Literacy and Youth
By: Brontosproximo
In Pennslyvania, a self-styled Barbarian who calls himself Thor is making a surprising amount of headway inspriring literacy in children. His method? The RPG. Recently I chatted with Thor to learn more about his work and his success which has garnered the respect of students and parents as well as civic and religious organizations.
Brontosproximo: How did the Mythic Role Playing Game Initiative begin?
Thor:In mid-2005, I ran a one-shot Dungeons & Dragons event to support my local library's Dragons, Dreams and Daring Deeds summer reading program. It generated a lot of interest and numerous requests for a follow-up event. By the autumn of 2005 the Hawley Library Dungeons & Dragons Club was running an RPG the first Saturday of every month. Our first campaign took place 'behind the scenes' of R.A. Salvatore's bestselling novel The Crystal Shard.
Brontosproximo: Why use RPGs for literacy?
Thor:Table-top RPGs are more versatile and interactive than videogames. They encourage learning and reward creativity. They promote socialization and teamwork. Players must think fast and work together to triumph over the many challenges that confront them while they are adventuring. Knowledge of the rules and the gameworld, the aquisition of which requires lots of reading, gives the Players a tremendous edge when playing. One of our current campaigns, The Voyage of the Argo, recreates Jason's legendary expedition to claim the Golden Fleece. By the third session most of the kids were so well versed in Greek mythology that they could identify the monsters they encountered and rattle off details on which mythical hero defeated them... and how. Other campaigns are set in the Forgotten Realms, Eberron and in the Hyborian Age of Conan the Barbarian. Each of these settings, to be experienced and fully appreciated, requires an extensive amount of reading.
Brontosproximo: Has the Mythic RPG Initiative expanded since 2005?
Thor:Beyond our wildest expectations. RPG sessions are currently being held thrice monthly at the Hawley Public Library. There are up to three games running simultaneously each session, providing Players with a variety of gaming choices. The games are mostly run by kids who've graduated from our Dungeon Master Academy. The Dungeon Masters also run home games that interweave with and connect the library adventures. There is also a monthly Special Event where a one-shot RPG is run to introduce the Hawley Dungeons & Dragons Club to more kids in the surrounding areas. Our Mythic RPG Initiative, with several other activities we started to promote literacy, led to the formation of Hercules Invitus, our 501(c) incorporated in Pennsylvania.
Brontosproximo: What do the parents think of this?
Thor:They love it. We get lots of positive feedback and a fair amount of parental involvement. We welcome and encourage this. The kids get points for creative writing and game related art work. They also get points for writing reports on the books they have read that relate to their adventures. Kids develop their math skills and become interested in history and literature. Parents are happy that their kids love learning. We've also been told that the kids are forming more friendships, are displaying leadership skills (organizing their own games and teaching their friends to play) and are demonstrating passion for their shared hobby. Some kids are now playing RPGs with their parents and siblings. One kid introduced the game to his grandma.
Brontosproximo: Tell us about your other literacy activities...
Thor:We do Storytelling, sometimes with puppets or with thematically related Arts & Crafts. These are popular with the younger kids. We run a Hero Program, where kids learn about different mythic, legendary, historical and pop-culture personages. Through activities kids explore and develop their own super-talents and extraordinary abilities. We've also held occasional meetings for the Junior Superhero League of Hawley. In this activity kids create superhero personas and tackle real-world challenges. These activities are currently Special Events and are run whenever we have the opportunity or are invited to do so. Everything we've developed has a heroic theme and encourages both personal development and community service.
Brontosproximo: What are your future plans for the Mythic RPG Initiative?
Thor:I'd love for it to be available at least once a week at the Hawley Public Library - we're almost there! - and to take root elsewhere, both locally and beyond the state of Pennsylvania. When Hercules Invictus gains its 501(c)3 status later this year and we start expanding the range of our service area, we'll be introducing the Mythic RPG Initiative to many new communities. My hope is that it takes root and flowers as well as it has here in our own backyard.
For more information on the Mythic Quests, visit these links:
Imagine smashing your face on the proverbial brick wall of life. Add in some wicked lyrics, sprinkle in hot ass strippers, and you get the recipe for WOLFPAC!
Here at GeekGirlsOnline, we were fortunate to get an interview with one of the leaders of WOLFPAC, vocalist and record producer, Daddy Long Legs.
GeekGirlsOnline: When did you know you were destined for music?
Daddy Long Legs: I am??? I mean Yes, I knew it when, for some unknown reason, the stuff I was doing in my basement, music-wise, people were relating to. Myself and my then partner in crime were doing really odd music in our basement studios, and by studio we mean a mic, 4 track and some pillows to absorb the sound so my Mom wouldn't yell. It was music made for us: stuff we found fun, or funny, and moved us, nothing more. As outlandish as it was, we could relate, and we found many others could too. That coupled with the fact we were incapable of existing in the real world (not the MTV show) sort of sealed the deal. I mean, shit we could make a living at this? Why not!
GGO: How did Wolfpac first get discovered?
DLL: Not sure it ever "has" become discovered, and that's not a bad thing. I make music for me and people like me. I don't know how many people that is, and I don't think I really care. The right people are still just finding out about it, and those who can relate, do. We are more on the underground level than the main stream, but that's always been our lot in life: last picked and not popular to the masses.
I think I'm fine with just that. GGO: Who are you biggest influences, musically?
DLL: So many! Growing up in Long Island I was bombarded by so many new types of music. From the hard core scene, coming out of the city infecting the suburbs, to the birth of rap. I would go to local hard core and punk shows and see bands like Sick of it All and Judge and then I would come home on the LIR listing to WBAU and WBLS on the radio on my walkman (no not ipod, walkman) and get to hear the very latest in the hip hop underground. Not the stuff that was just starting to creep on MTV and the main stream radio, but a lot of what was coming out of all the corners of NY, from Brooklyn, Queens, Freeport, Roosevelt and so on. What people still don't seem to get is hard core and hip hop come from a lot of the same concepts and mind set. The same mindset that still exists today in the underground "wicked" or alternative hip hop vine. The mindset of people who, for whatever reason, were deemed "different" from the rest of the population. Whom made music for themselves and people like them. Back in the day hard core, punk rock, and hip hop all came from this, and you see it today in a lot of underground groups like Insane Clown Posse, Kottonmouth Kings, Necro, Twiztid, and hopefully us. So influence wise, it has to all stem from the fact that we didn't belong really anywhere that was available, infusing us to create anew.
GGO: How much flak have you received over your music being so graphic?
DLL: Tons. We were banned from the UK when we attempted to tour there one time, leaving us stranded in the airport for 7 hours only to be ejected from the country and flown home. [Also] being attacked on stage at a venue in IL by venue security while playing this fucking shitty ass "Expo of the Extreme" showcase! Ends up our little old lame hip hop asses were too "extreme" for the expo of the extreme....Fucking gay!
GGO: Ever been banned from a city just for playing your songs?
DLL: Not a all out banned, but we have had out moments. We have actually been given the honor to be the ONLY band's appearance banned of XM Satellite radio! Yep, our appearance on the Opie and Anthony show was pulled from the satellite air waves and was never heard again! The footage was removed from their server's 2nd broadcast and they still refer to the show as "Black Wednesday" since it was the day before Black Friday! We just came on the air and had some fun as we normally do. If you would like to listen to it, you still can, by going to http://www.sugardaddyrecords.com/sounds/WOLFPAConOnA.mp3
GGO: I understand it may have been a tumultuous road to take, just to express yourself, but you have to admit, it is fun to see how angry people get just over lyrics and music. What "special interest" group do you believe loathes you the most?
DLL: Not sure to be honest, I pay so little attention to the rest of the world its not funny.
GGO: What has been your favorite collaboration with another band, thus far?
DLL: Hands down it would have to be the remixing I got to do for the Insane Clown Posse for there "The Wraith: Remix Albums ". These guys are immensely talented and constantly overlooked in the music world. To be given the opportunity to put my take on two tracks of theirs was amazing and an honor to be given [to me]. In the end out of the two, I think my remix for "In My Room" was my favorite. I gave it a totally different take than many were expecting from the WOLFPAC camp!
GGO: When is your next cd set to release?
DLL: Not sure. To quote the great Paul Mason "I serve no wine before its time".
GGO: Is it similar your past music, or are you guys taking it a totally different way?
DLL: I won't know till its done. Sometimes, when I'm done with a project, like working on a track or remix, after its all done I step back and wonder how I did that? I don't so much write it, as [I instead] channel it, as fruity as that sounds. So in answer to that question, I wont really know it until its done. It all comes out of my excuse for a brain, so it cant be all that different. Maybe a tad bit more professional this time? He he he. GGO: If you guys weren't artists, what do you imagine you would have become?
DLL: You know when you go to a porn store, and they have those "booths" that your not suppose to jerk off in? You know your suppose to just put a dollar in the hole and watch 5 mins of your favorite porn movie, with lube, and napkins? Well I would be the guy who gets to clean up those booths after your dad / teacher / councilmen / boyfriend "didn't" just jerk off in one of them.
GGO: Now, onto more pressing matters. Naked Girls! What was your motivation to make "The Girls Of Wolfpac", other than the obvious, getting to see hot women naked?
DLL: I love women, I love porn and WOLFPAC and porn have always went hand and hand. From day one we have had strippers on stage [and] porn stars like Jenna Jameson on our CD covers. Porn stars have had a lot of WOLFPAC love, hence pictures of Jenna Haze, Gia Palomia and so on in WOLFPAC shirts, [and] on our web sites, so it was only natural to dabble more so into it, and sooner or later fall head long into the business.
GGO: When can we expect a Girls of Wolfpac 2?
DLL: Actually it is in production now. Our partner media company, Hellhouse Media, just inked a huge deal with Pure Play Media to put all of their productions (WOLFPAC included) out so it will be available world wide in many different formats! Let me add to you, we have really raised the bar here on the Girls of WOLFPAC 2, for the porn and music world. Very interesting indeed, so keep your eyes on our web page for more information to come soon. (Much like any 13 year old boy watching the first Girls of WOLFPAC DVD)
GGO: Anyone attached that you can mention?
DLL: Well I don't want to give it away but we have our head pimp porn star mistress of evil Jade Jolie of course doing some cutting edge, next level porn. As well as a bunch of other hotties getting naked and doing a boat load of naughty time stuff. I don't want to give too much away, but this one really takes the cake...then sodomizes it...Then feeds it to [the] uncle you don't like.
GGO: Who's idea was it to create "The Girls of Wolfpac"?
DLL: Not sure, I think it was Genocide 's or Bane 's. Those two fucks are perverse as all hell! Too many late night brain storming meetings being blurred with Rockstar energy drink, Jagermeister, and Halo 3 (then Halo 2).
GGO: Here's the fun part. Random question of the day. You are hosting a dinner party. Your guests? Five fictional characters. Who are they, and why?
DLL: Wow the combinations are limitless and the reasoning is as well. OK so I would have to go to my youth here and say I would bring, out of fiction, all of my favorite hot cartoon characters, like Sailor Moon, She-ra from He-Man, Lady J and Scarlet from GI Joe and last but not least Queen Amidala from Star Wars. Then I would do my best to get them all fucking hammered and try to make a 5 way drunken lesbo night happen. I don't even have to join in, I just want to watch (and/or video tape).
GGO: Any advice for those out there wanting to get into the record or the porn industry?
DLL: Like anything else in this walk we call life, do it for the right reasons...CASH MONEY! Just kidding! If you really want to do something, deep down inside, and that's what you want to be, do it. Just fucking do it. Don't talk about it, don't worry about anything else. Put your head down and try your hardest! If it's something you love, it's not work at all, a labor of love so to speak. Don't let anyone or anything get in your way, and they will, [because] unfortunately, "Misery Loves Company".