We're Back!

After a 6 month hiatus, the GeekZine is back! Currently, we're playing a little 'catch up', but the zine will start debuting as close to on-time as possible from here on out! Be sure to check out May 2011's zine featuring the winners for the First Annual "Geek Awards", artwork from Alice Malice and more!

June's zine should be up in a couple days & will have IS LIVE and has a review of X-Men First Class from MaGnUs, delicious gamer inspired steampunk artwork from Zelda, a review of Mortal Kombat from Negi, more from The HGW's "The List of things Mr Welch can no longer do in an RPG" & a sex toy review from Athena Hollow!

July will feature coverage of the first ever Days of the Dead convention from Indianapolis including a write up about the convention and pictures! And of course, August is our annual Gen Con edition. So, be sure to check back often, or just follow our facebook & twitter!

Comics

POWERS: Who killed superhero comics?

By: MaGnUs

* Superheroes invade the (real?) world.


As I've commented on previous occasions, particularly when I wrote my article on Rising Stars, during the last few years, end of the past decade and the first years of the current one, there's been a marked trend to set fantastic comic books, (mostly superhero comics, but also with other supernatural elements, like magic) in worlds as similar as possible to the real world.

This means that I'm not talking about crime or police comics, or comics that deal everyday life, of which there are plenty of examples, but specifically to the integration of realistic settings with comics that are, basically, fantastic. I'm not talking, either, about European or underground comics, but about American mainstream comic books.

This trend is, perhaps, the awaited echo of a host of similar books that were published during the latter half of the 80s, like Watchmen, Dark Knight Returns, Question, Hellblazer (yes, even with heaps of magic, this is the one cornerstone of that eighties boom that is still being published) and several others.

The majority of these books were published by DC Comics, in a sort of foreboding of what would become their Vertigo line. Regrettably, this wave of mature comics, mainstream, of course, except for examples such as Hellblazer, was stopped by a sort of dam, which on its wall had a huge letter "X".

I love X-Men comics, but in the early 90s the boom they had (which I've mentioned before, with thing such as X-Men #1 selling a million copies) caused that, to compete with Marvel, other companies, mainly DC, poured their money into other kind of comics.

To be fair, the "realistic wave" of the 80s also found an end in the 90s by merit of its own weight. Writing "mature" comics turned their authors, like Alan Moore and Frank Miller, into great successes with the critics, and got them Eisners and other awards, and noticing that, other authors tried to imitate them.

Their imitations were poor, and in the early nineties, along with the X boom, the mature themes were confused with making heroes as violent and dark as possible, a trend that was later known as "grim and gritty".

Very few comics escaped these two trends, the grim and gritty and the X boom, with some even combining both, such as X-Force, where Cable organized the former New Mutants into a paramilitary proactive force, where everybody wore combat fatigues and carried BFKs (Big Fucking Guns), instead of bright superhero spandex.

These two trends did give us two important things: an outstanding parody in Lobo, and the definitive instauration of mainstream creator-owned comics, with the birth of Image.

But, this is not what this article is about, we're here to talk about the mainstream comics with realistic settings of today mainstream comic books. Before going on, however, it's fair to say that other mainstream comic books, without converting fully to this trend, have tried (with success in many cases) to absorb some of its elements, so as to not left behind.

This lenghty introduction serves to hightlight the good stuff in these comics, with examples such as Rising Stars, The Authority, and the subject of this article, Powers.

Rising Stars explores the impact caused by a group of children, and later adults, received superpowers in a world where such things did not exist before. The Authority delves into what would happen if a group of heroes, instead of just stopping supervillains, took in their hands the destiny of the world, deposing tyrants, attacking oppressive governments, etc.

The former, Rising Stars, in my opinion, is too epic, too superheroic... it's superbly done, but it still adheres too closely to the conventions of the superhero genre. The Authority, on the other hand, parts with many of said conventions of the genre, but it parts with them to such extent, that too often it's just a simple acid parody, with punctual elements of sociopolitical criticism. To put it plainly, when it's not funny and outrageous, it's dense and propagandistic.

* Higher Powers


Powers, however, takes a middle road among these extremes, being even more realistic than our two examples, Rising Stars and The Authority. The protagonists are, basically, two regular persons, who see things from a, well, a normal person's point of view. Their conversations are normal conversations like the ones you can have with your co-workers. They don't get powers all of a sudden and have to deal with it, they didn't already have powers and decide to use them to really change the world... no, they're regular people, doing their job.

The interesting part of this is that their job is that of police detectives, of the special homicide division known as Powers. Powers is what this world calls people (or beings) with superpowers, putting under the same header mutants, guys with hi-tech armors, aliens, godly avatars, people with lab-accident granted powers, etc.

Starting with this basic concept, one can already sense the everyday feeling of this comic, as instead of using such a pretentious word as "metahumans", they use the simple and direct term "Powers" (we'll use a capital "P" to refer to the people, as opposed to the abilities). Back to the comic's plot proper, Powers revolves around the work of two detectives Christian Walker and Deena Pilgrim, that work for the Powers section of the Homicide division of the city's police.

The Powers section investigates homicide involving powers, whether as perps or victims. The premise is simple; this is not a superhero comic, but a crime comic, where, as background elements, superpowered individuals, both hero and villain, exist.

The series has a tone and rhythm similar to TV shows like Law & Orders or CSI, but with elements that constantly remind you that here superheroes exist. During the first issues, the reader is given hints that allow him to form an idea as to how this world works: in the police precinct two uniformed cops walk in a handcuffed giant gorilla with a laser cannon on its head; the interrogation rooms have devices known as "drainers" that deactivate a detained power's abilities; in the midst of a street scene, in the background a guy in a cape flies by and nobody does a double take on him, etc.

But apart from all these little details, as the series progresses, you're shown how Powers are treated in this world. On one hand, there´s the government's policy, which at least in the USA (where it's clear the story takes place, although you're never to which city it's in, it's not New York, and it has a certain Chicago or Detroit feeling to it) is one of control, forcing Powers to register, as if they were guns, to be allowed to operate as superheroes (or not, just to exist with Powers and not register yourself is a crime).

On the other hand, there's the attitude of the general public towards Powers, which, as in Rising Stars, is what would naturally happen: they're idolized. IF in the real world we sing praises to people whose talent resides in playing the guitar or kicking a ball, imagine what would happen with guys who can move mountains, fly, or bounce bullets of their chests.

The Powers on the side of good do publicity for perfumes and cars, there's magazines and gossip shows about them, there's conventions, action figures, t-shirts and, of course, comic books, amongst an infinity of products. Also, as it's explored in one of the story arcs, the Powers attract fans that want more than just an autograph or a picture... that is, groupies.

* Meanwhile, in our dimension.


Let's stop for a moment, to give real world data on Powers. The series is written by Brian Michael Bendis and drawn by Michael Avon Oeming, both of whom are registered as the series' creators, although as it's usual, it's likely that the original idea was Bendis' alone, with a great amount of feedback on Oeming's part once he joined in on the project. The color, a very important part of many comic books and of his one in particular, is given by Pat Garrahy (who also handles the lettering chores) up until the eleventh issue of the first series. Then, Peter Fantazis takes over the coloring duties and Ken Bruzenak assumes the lettering job for the rest of the first series, and what's been published of the second one (fourteen issues).

The first series, comprised by 37 issues (plus one annual and a Wizard 1/2 issue), was published by Image, under the MOB banner, a line that included the works of Bendis, Oeming and David Mack.

After the end of the first series, which was already announced as the end of the first volume of the story, Bendis and Oeming took their book to the new Marvel line for creator-owned projects, Icon (without leaving MOB), starting little over a year ago. Apart from the Icon logo on the cover, where the Image logo used to be, the new series is virtually indistinguishable from the first... except for the contents, of course, since this is the continuation of the story started in that first volume.

* Not just Powers, but people.


Let's speak briefly about the main characters of the show and the supporting cast. The stars, as I mentioned before, are detectives Christian Walker and Deena Pilgrim. Their names (a "christian walker" and a "pilgrim") might have been chosen by their symbolism, or perhaps just to cause those who look for symbolisms to dwell upon them.

Walkers a stoic cop, an attitude he needs for the kind of work he does as a homicide detective. He's seen it all, from how power corrupts, up to how fickle the "hero" tag can be. His fellow cops admire him for his able work, but they avoid him because of his asocial behavior.

It's not Christian doesn't get along with people; he straight up tries to avoid dealing with them, and although his detective work is excellent and his police career is unquestionable, he hides big secrets under his stoic façade. Walker has a very close relationship with several of Powers and he's heavily affected by the death of Retro Girl, the first case we see him investigate in the series. Slowly, each mystery about Walker (who can be thought of as the main character of the series) are revealed, in small doses, as if to keep you on the edge of your seat.

Deena Pilgrim comes into the picture filling several clichés of the police genre, starting with the fact that she's the novice detective assigned to work with the veteran partner (Walker, while not exactly old, is experienced). After that, she kills two clichés in one punch (never better said than in her case): she's the tough, violent cop, and she's the female cop who wants to prove to her male counterparts that she's as good a cop or better one than they are.

On the other hand, Deena is also the example of a young generation of cops who don't let Powers intimidate them, or attempts to understand the mystical or cosmical bullshit that surround them, they just do their job.

There's a lot of supporting characters, like the captain in charge of the Powers division, or Kutter, the arrogant and backstabbing detective who works in the same section, but the real background stars are the Powers, of course.

All these characters have been created specifically for the series, and they're confined to strictly supporting roles, even those who are antagonists. Many times they're even dead when the story starts. The Powers part of the series is based in the simple and well-known basic elements of the superhero genre, and not in confusing and complex continuities and origins.

Being created specifically for the series doesn't mean, however, that the characters can't be homages to comic book icons the creatores have enjoyed as readers. Thus, Retro Girl is a tribute to Supergirl and the values she represented, Jackhammer is clear homage to Iron Man, Supershock and Mr Olympia reflect different aspects of Superman, Diamond is a mix between Batman or The Shadow with Superman, and Johnny Royale is a third-class Lex Luthor or Kingpin.

In fact, Mike Allred's Madman (one of the most succesful independent comic books of the 90s) appears in a cameo. It's very fun, in the first or second issue, to see a two page spread where Pilgrim and Walker question, first heroes and then villains, about the murder they're investigating, and each questioning is just one small panel with the answer of each character, and the reader can play the game of guessing which character each Power is a homage to, or from which characters some elements are drawn. Or, straight up, laugh at the fact that Madman appears in one panel with no alterations.

* Who's got the superpower to write this?


Truly, the Powers writer, Brian Michael Bendis seems to be a veritable human writing machine. He's the author of acclaimed independent comics such as Jinx, and has written Hellspawn and Sam & Twitch for Image. At Marvel, he kickstarted the Ultimate line, with his Ultimate Spider-Man, and has stuck his nose into several aspects of that line, today being the writer for Secret War (yes, no plural), Avengers and Daredevil, among other things. Particularly, he's at the helm of the latest crossover to change the face of the Marvel Universe; House Of M.

Bendis' main strength are dialogues, all his dialogues a realistic, be it detectives Walker and Pilgrim at a crime scene, Peter Parker and Mary Jane at high school, or Hawkeye, Wasp and She-Hulk at Avengers Mansion.

Realistic, however, does not mean characters say "fuck" or "shit" every five minutes, or that Mary Jane says her musical idol is Britney Spears. No, the curse words are only said when they'd be said in the real world, and from the mouth of who would say it (for example, Deena Pilgrim has a "potty mouth" and barely utters a phrase without a swear word, while Walker is a stoic and silent kind of guy who only uses a curse word when he's extremely frustrated or angry). The pop culture references are only there to remind you that the characters live in a world as similar as possible to ours.

Even if dialogue is Bendis' strenght, that doesn't mean his story lines (which in the case of Powers probably include many ideas from Oeming, the artist, who writes his own comics) are simple or weak. Absolutely not, although each Powers arc is a story io itself, the background elements are woven together to creat a bigger story, which is complex, but not confusing.

Powers also features sex and violence, in a pretty explicit way (like good Americans, the later is more explicit thatn the former), but no just a sales gimmick, not just to call attention to the comic and being graphic just for the sake of being graphic.

Powers is a crime comic book, a homicide story, and the crime scenes are show like they are... by the same token, if in a story, like in the Groupies arc, sex is shown as part of a decadent lifestyle, or as part of a key dream a character has, it's got to be shown, and it's shown. It's not a matter of lack of taste or simple pornography, it's a matter of necessity, of something the story asks for.

* Visual powers.


Art in Powers is the province of Michael Avon Oeming, an artists who's recently received an Eisner Award as revelation, which was funny for him since he's been working quite a few years now. Apart from Powers he's drawn Young Justice, Judge Dredd y Superman for DC, he's writing Thor comics for Marvel; besides writing and drawing his own series, Hammer Of The Gods, and inking and co-writing his other creation, Bastard Samurai.

Oeming's art has been defined as comic art deco, and at first glance, it's reminiscent of the work of Bruce Timm, the person responsible for the look of the Superman and Batman 90s animated series. However, after that first glance, the difference between Oeming and Timm's art are evident.

His style is such that, while still being cartoony and simplistic, is more realistic than Timm's. Timm, without downplaying his talent, seems to be content with defining muscles as just a couple of lumps under clothing, extremely simplifying the human figure, or even clothing itself (Batman's cape notwithstanding), as clothes don't tned to have folds or other details, appearing as if painted over the character's bodies.

On his part, Oeming seems to take more time to humanize his characters (even those who aren't human), detailing their musculature in concordance to real proportions (but still within his art style), wrinkling a shirt or uniform so it seems an actual article of clothing and not body paint, or even drawing subtle lines under a very tired character.

Not only to characters is Oeming's talent limited to, he's equally capable of drawing buildings, scenery, cars, machines, etc, creating a composite that enhances its parts. Damn, back to his huan figure, I have to say his females are, without the need of gigantic boobs or tiny costumes, very attractive... and his sex scenes, without being totally pornographic, are very... uh... unnerving... so to speak.

In conclusion, Oeming's art is simple, and at the same time very detailed, very cartoony, as we said, and it's not only good alone in itself, but it also provides a contrast for the kind of realistic stories it illustrates, refreshing the dark parts of the script, and graphically reminding us that this is not just any superguys comic book nor just any crime comic book.

It wouldn't be fair to forget Pat Garrahy, first colorist of the series, who's worked in JLA, among other things. Oemings beautiful art is enhanced, more like completed, because its contrasting and refreshing properties wouldn't be that effective without Garrahy's colors, and those of his latter reemplacement Peter Fantazis. The dance of shadows and light, the reflection on lenses and windows, the colorful energy manifestations of powers, all of this is perfectly executed by the colorists, who fill the post with an importance almost as big as Oeming's or Bendis', playing in a position as important as a goalkeeper's, but many times just as under appreciated.

* There's gotta be something wrong with all this.


Not everything can be praises to Bendis, Oeming and team, on my part there is at least (regarding the comic itself) one complaint: they overuse splash-pages, those double-spread pages. There's three or four on each Powers' issue, and only a small number of them are used for what, in my opinion, are the most valid reason for a splash-page; that is, a good action scene, or a panoramic view that wouldn't be effective in a small panel or single page.

Bendis uses splash-pages for conversations, to display dialogues in lines of six or eight horizontal panels and four or five vertical panels, something he could perfectly do, as far as I can surmise, in the traditional vertical way. And I'm saying it's Bendis who abuses this kind of double spreads, because I've seen it happen with other artists, in the other Bendis-written comics I read (New Avengers, House Of M, The Pulse); it's too much of a coincidence that four different artists do the same thing. No, it's not them; it's Bendis, but anyhow, that's the only complaint I have about this comic.

* The power of brutal honesty.


Bendis doesn't limit himself to writing the scripts, but also answers the readers' letters, adding comments and editorializing, sharing with us a weekly quote, and recommending movies, books and music he's enjoyed, besides promoting his other works, even if the company publishing is not the same that publishes Powers.

The way in which Bendis answers in the mail column (he also posts on his own internet forum, at www.jinxworld.com) is a mix of honesty and brutality, giving his personal e-mail, home address and phone number, but at the same time telling readers to fuck off or making fun of them when they ask stupid questions, or questions he doesn't feel like answering.

Although this can be funny and refreshing at first, seeing how he treats some real idiots who write in with very stupid questions; there comes a point where one gets tired of the fact that some perfectly valid questions are left without an answer just because Bendis didn't feel like it. Furthermore, if his use of crass language, sexual jokes and other things like that were restricted to the absolutely necessary in his scripts, in his personal writing, at times (too many times), they seem to outnumber serious answers and useful information on 10 to 1 ratio.

On the other hand, we have to recognize the fact that, with how hard this man works, he has to have some kind of release, and a great number of his jokes and public humiliations are as much for himself as they are for his readers and fellow writers (he defines himself as a short and bald jewish degenerate). As a dato fun and curious bonus, Bendis promises in the last letters page of the first Powers run that he'll help all the geeks who read the book get laid. And he delivers... starting with the first issue of the second Powers volume, there's a personal ads section which, frankly, I've avoided reading... Bendis might be lewd, but he's generous.

About his recommendations and self-serving shameless plugs of his own books, they're as useful and interesting as the mail answers aren't (or at least stop being after a couple of issues). His movie, books and music recommendations are as useful for readers who aspire to become writers themselves (specially the former two), as they are for calling the attention of his readers to stuff they'll probably enjoy as much as his work, as he enjoys writing it. Personally, it's nice to see that a man whose writing I like so much shares many of my musical or movie tastes.

* The future of Powers.


The second Powers series is slightly different than the original one, but without an actual change of path; only a new numbering, probably because they moved to another publisher. In fact, they recently released what would have been the 50th issue of the first series, and they celebrated with two different covers, one by Oeming and one by Bendis (who, incidentally, is also an artist). Bendis was going to draw the whole issue, but wasn't able to do it due to a lack of time.

The only difference might be that the plot moves slightly slower than the first series; and that might be worsened by the fact that, being a Marvel book now, it's constantly shipping late. Or it could also be that Bendis and Oeming just don't pay that much attention to the book anymore... This has been confirmed by the fact that now they've flat out cancelled this second volume, and announced a third one in the near future.

Lately there's been rumors about a Powers film, and Bendis himself says from time to time in the lettercol that he's met with a producer or such. For the moment we have to settle with the paper version of Powers (and an excellent fanfilm that adapts the first story arc), but there's no doubt that in a near future the silver screen will be invaded by Powers.

- MaGnUs, who's not everywhere...


About The Author: Martín A. Pérez (AKA MaGnUs) writes short stories, articles, comics and radio plays. One of his short stories has been published in the book Contagion: War Stories, and an essay of his appears in "Teenagers from the Future: Essays on the Legion of Super-Heroes.". His articles have appeared online or in print magazines like Inforol, Ururol, Kryptonian Cybernet, and Strange Days, while he's currently writing for the Independent Comics Site, Shotgun Reviews and Nosolorol.

He co-produces and co-hosts a radio show about comics and related subjects, Perdidos en el Eter. An active part of Uruguay's fan scene, he's one of the creators of Montevideo Comics, the first local convention (since 2002), and one of the founders of Caballeros de Montevideo, which promotes RPGs through charity events. MaGnUs works at a tech-support call center, and is happily married to his wife Cindy, with whom he has a son, Gabriel, who ever since his birth has been marked to become yet another nerd... just like daddy!

 


Comic Corner - Porterhouse

By: Doc

Monthly Web-Comic Reviews by Doc from Deranged Comics

Doc's Comic Corner

 

Heeeeey folks!

I’m back for another month’s web comic review. I believe… though I am too lazy to go see for certain… that this is my one year anniversary with the Geek Zine here at GGO. Wow, time flies when you’re missing every other month’s review. Nevertheless, this month it’s on like… like me on a GGO model if I’m ever allowed in the same room with them. (I’ve yet to be officially banned or hit with a rolled up newspaper.)

Today’s review hits close to home for me. (And also gives me an excuse to talk about one of my favorite things… me!) It’s Porterhouse by Kent Archer and Tom Torre. It chronicles the life of a struggling cartoonist and his sidekick Buster, the genetically enhanced peanut.

Wait, what?

That’s right. I said genetically enhanced peanut. So, while this series isn’t exactly grounded in the realest of realities, it strikes a major chord with me. Me being the target audience. A struggling cartoonist trying to make a living doing something he loves. Don’t let that fool you though. Anyone that has spent any time trying to do something creative (like modeling, for instance) understands the pain of not being appreciated or recognized. Or you know what? Even if you think the pet rock is clever and creative, there’s plenty of sly geek humor here which is what appeals to the broadest audience.

There are plenty of pop culture references too. From the special Watchmen strip to cosplay. Porter’s trip to New York Comic Con is the current story arc. (I’m over-looking and forgiving the fact that they actually used a Lorena Bobbitt joke. You should forgive too.)

While I’m not too far off topic, Porterhouse #13 raises an important, vital issue of the times. Coplayers that shouldn’t. It’s something that I was going to do for my strip, Deranged but they beat me to it. At least try and get close to whatever it is you’re cosplaying. If you’re a skinny bastard like me, don’t try and be Superman. If you’re a giant fat ass and your gut pops out of your Stormtrooper armor, join the Sith instead; where black robes have a slimming effect. And ladies, not everyone was intended to be a Slave Leia. Sometimes you’re a Yarna Gargan. The only disclaimer is that if you intend to look retarded by hanging out of your Power Ranger tights, then mission accomplished and more power to you.

Side rant aside, go check out Porterhouse now. There are 16 comics (as of this writing) in the archives so it’s easy to jump in and get caught up.

To see what it’s about in their own words, click here.

And here is the main page!

So, I’ll see you next month (maybe!) with a new comic (probably) review (if you can call it that).


If you’d like to contact me for comments or suggestions for comics, you can e-mail me at This e-mail address is being protected from spambots. You need JavaScript enabled to view it , or visit Deranged Comics or my Deviant Art page.

Transmissions From Asteroid M. - Wolverine Is Everywhere!

By: MaGnUs

This article was intended to be a humorous analysis on why Wolverine is seemingly in every Marvel comic out there; but while I thought about it, it lost more and more humor, and it turned into a history of Wolverine's rise to prominence in the landscape of US superhero comics. I'll try to make it as funny as I can, but there are no guarantees.

Now, Wolverine. It all started with a throwaway Canadian government agent in the Hulk comic (cameo in The Incredible Hulk #180, full appearance in #181, October-November 1974); a short guy with a hideous yellow and blue costume, a whiskered mask, and some clawed gloves. Yes, ladies and gentleman, it wasn't even decided he would be a human mutant (but rather a mutated animal), and the claws were part of his gloves, according to what writer Len Wein has said over the years.

I bet they even made him short not only because of the wolverine parallelism, but because they wanted him to contrast even more to the Hulk. Nobody could imagine that this seemingly throwaway, destined-to-c-lister character would become one of the more popular characters in Marvel's history... if not the most popular one.

For his first appearances, Len Wein created the character and had John Romita, Sr. design the visuals, following his indications; but Herb Trimpe was the artist on the actual comic book. As a possible prelude to his future popularity, Wolverine was announced in various Marvel Comics publications prior to his first appearance.
Wolverine is EVERYWHERE

Wolverine is Everywhere - Magnus - GeekGirlsOnline GeekZine


Now, everybody thinks of Wolverine as an X-Men character... but he started off as a Hulk character! This is similar to what happens with the Kingpin... aside from his appearance in the nineties Spidey cartoon; everybody thinks of Wilson Fisk as a Daredevil villain (which he technically is, after all they've been through), but he was initially Spider-Man's foe.

How did Wolverine end up being an X-Man? Well, Len Wein wrote Giant-Size X-Men #1, meant to revitalize the X-Men after years of only reprints, without new stories (except for some guest appearances in other books). In it, Professor X recruits a new X-Men team to rescue his original one; and his new recruits all from all over the globe. He gets a member from Asia, two from Europe, one from Africa, one from Russia (another one from Asia, actually, since Colossus is from Siberia), a Native American (who'd last only a few issues) and yes, a Canadian!

The art in the book is by Dave Cockrum, but the cover is by Gil Kane, who drew the mask wrong, with larger headpieces. Cockrum liked this alteration, and kept it, drawing Wolverine for the first time without his mask and giving him his trademark hairstyle. As intended, a revival of the X-Men followed the Giant Size issue, and with Uncanny X-Men #94 (August 1975), Chris Claremont took the helm, with Cockrum on the art chores.

With subsequent issues, Claremont and Cockrum considered dropping Wolverine from the book. Who saved him? Well, Cockrum left the book, and along came Canadian-raised British artist John Byrne. If Stan Lee and Jack Kirby created the X-Men, Len Wein and Dave Cockrum created the "All-New All-Different X-Men!", and Claremont and Cockrum fleshed them out; it's Claremont and Byrne who made the X-Men the big stars they are today. Point in case, it was Byrne who, as a Canadian, decided to keep Wolverine as part of the book and convinced Claremont to go along; feeling that there weren't enough Canadian superheroes.

Among the many things that Byrne contributed to the Wolverine mythos is the idea that he was significantly older than the other X-Men, as well as his former team, Alpha Flight, the Canadian government outfit that tries to recapture him because he's technically AWOL. Byrne also designed what many, this writer included, consider Wolverine's best costume, the tan and brown one; which more closely resembles the animal he's named after.

It is interesting, though, to point out that Wolverine's original (and longest running, despite alterations) costume, the yellow and blue one, coincidentally matches the yellow and blue colors of the X-Men, despite him not being intended for that character family. Maybe his color scheme was taken from the Michigan Wolverines?

Wolverine's growing popularity led to a four-issue miniseries in 1982, writen by Claremont, with art by Frank Miller. It was in this story where his condition of "modern ronin" was first explored; and his catchphrase "I'm the best there is..." was coined. Only two years later, he got a shared six-issue mini with Kitty Pryde (who was his sidekick at the time, anyhow). And so, Wolverine's road to overexposure had started...

Logan got his solo ongoing book in 1988, a mere three years after the end of his last mini, and only thirteen years after his first appearance. No mean task, considering he'd be the first X-Man to get his own solo book; a feat only beaten by Dazzler's 1981 ongoing; but the diva didn't become an member of the X-Men until much later. All other X-Men solo minis were after the early 1990s mutant boom; and the next X-Man to get an ongoing book was Gambit, in 1999.

Wolverine's solo book has been written and drawn but numerous authors, from comic book superstars to newcomers and everything in between; and he'd also go on to star in numerous one-shots and miniseries, some even produced in Europe and Japan. The true turning point would come in the early 90s, when the X-Men were divided in two teams; Blue and Gold.

Each team had their own book (X-Men for Blue, Uncanny for Gold), their own roster, and their own exclusive field leader (Cyclops for the Blue team, Storm for the Gold one)... and Wolverine was a member of both teams. Why? Well, the only reason was sales. On those terms, the only thing better than two X-Men books... is two X-Men books with Wolverine.

Now; there's a reason for such great sales with Wolverine, who as cool as he is, is a one-note character. The early 90s saw the reign of the anti-heroes; rebellious crimefighters who, while still on the side of angels, while still being good, were not goody two-shoes. Cable, The Punisher, most of Image's characters... all of them took after Logan himself, the original superhero bad boy.

His ongoing book lasted until 2003, at which point it was immediately re-launched in a new volume, and in 2004, when new ongoing book Astonishing X-Men was launched, he was of course part of that team too. In 2005 he joined the Avengers... the motherfucking Avengers!!! He runs around wearing what amounts to an X-Men uniform (and in fact now sports an X-emblem on his chest) while working for another team! It's like being an actor working in science fiction show and a CSI-style show; and showing up in the police station set dressed as a space pilot.

I mean, Wolverine is not a team player by nature; he's supposed to be a gruff loner. He's a member of the X-Men for different reasons; and even evolved to be part of them as a family; but he's not a team joiner. I can see Spider-Man joining the Avengers, even if he hasn't been much of a team-guy; because he can use the support in New York and all that. What does Wolverine have in common with Spider-Man, Luke Cage, Iron Man or Spider-Woman to team up with them on a regular basis?

Now, even on the solo front, he keeps racking up books. In 2006 he gets a second ongoing, Wolverine: Origins; in 2008 he headlines Wolverine: First Class and leads his own team, the newest version of X-Force (with its own book, of course). Not only that, but his son Daken takes up the Wolverine identity as part of Norman Osborn's team in Dark Avengers, so we now literally have two Wolverines running around!

Don't even get me started on other media adaptation of the X-Men and Wolverine himself. Wolverine is one of the few characters to be featured in every single media adaptation of the X-Men, be it videogames, television or films. He was a prominent character in the earliest animated adaptation (Pryde Of The X-Men, a failed pilot, where he had... an Australian accent!), was central to the 1990s X-Men animated show; and had a big part in X-Men: Evolution.

He's been a main character in all X-Men videogames, and is one of the four main heroes in the company-wide Marvel Ultimate Alliance game, on top of headlining the latest X-Men animation; Wolverine And The X-Men (when he's never been a team leader for the X-Men). Not only that, but he's the only X-Men member to star in his own videogames, and now in his very own feature film; X-Men Origins: Wolverine, opening soon.

Other characters appear in many books; Spidey used to have more than one solo book and appeared in New Avengers; he still has his solo book three times a month and is featured in the team book. Over at DC, Superman used to be in four or five solo books (albeit composing one single story, the fabled triangle titles) and other appearances; and today he appears in two or three books of his own; not to mention Superman/Batman and JLA, in addition to company crossovers. But then again... he's Superman. He doesn't have to sleep, or rest; physically speaking.

Batman (well, before his "death"), on the other hand, appears in three books of his own, as well as the aforementioned company crossovers; the JLA book, Outsiders, Superman/Batman, and his family-member's books. But Batman has excuses for so many appearances. One of his solo books, Batman Confidential, is an "untold tales" kind of book, same as Superman/Batman has been for a few years now. Also, his appearances in Bat-family books are limited to cameos or ocassional crossovers.

More importantly, and this is something that he shares with Spider-Man, his solo adventures are more low-key, of more smaller scope than those starring heroes like Green Lantern or Iron Man; which leaves him free to engage in the occasional universe-shaking skirmish. Wolverine is not like that; the X-Men's battles are grander in scope than Spidey's or Batman's; not to mention the ones he gets into with the Avengers.

That's about all I have to say; but I want to make one thing clear. You're probably thinking "Wow, this guy really hates Wolverine, doesn't he?" No, I don't hate Wolverine, at all. I love all core X-Men characters, and like or tolerate the rest; and I think Wolverine is as much an integral part of the X-Men as Cyclops, Jean, Beast, Nightcrawler or Professor Xavier himself.

But in the end, he's good as a larger cast member; he's a one-note character, not a franchise builder. At the very best, he's good for appearing regularly in one team book; occasionally another team book; and headlining a single solo book; as long as he keeps to his routine ninja-killing/fight-with-Sabretooth-of-the-trimester antics. On another note, Quesada should let Wolvie smoke again... for crying out loud, the man has a healing factor!

MaGnUs, who's not everywhere...


About The Author: Martín A. Pérez (AKA MaGnUs) writes short stories, articles, comics and radio plays. One of his short stories has been published in the book Contagion: War Stories, and an essay of his appears in "Teenagers from the Future: Essays on the Legion of Super-Heroes.". His articles have appeared online or in print magazines like Inforol, Ururol, Kryptonian Cybernet, and Strange Days, while he's currently writing for the Independent Comics Site, Shotgun Reviews and Nosolorol.

He co-produces and co-hosts a radio show about comics and related subjects, Perdidos en el Eter. An active part of Uruguay's fan scene, he's one of the creators of Montevideo Comics, the first local convention (since 2002), and one of the founders of Caballeros de Montevideo, which promotes RPGs through charity events. MaGnUs works at a tech-support call center, and is happily married to his wife Cindy, with whom he has a son, Gabriel, who ever since his birth has been marked to become yet another nerd... just like daddy!

Comic Corner - Vlad the Vegan Vampire

By: Doc

Doc's Web Comic Review

So I'm back this month after what I like to call The Great Hard Drive Crash of 2008. The day after Christmas, I started with a dead cd-rom drive and somehow blew up my hard-drive on top of it. Needless to say that my fantastic web comic review that I was just about to e-mail disappeared into the Akashic Record forever. Trust me on that one.

This month, with a new and improved hard-drive, I'm back with a little comic I discovered through the magnificent networking power of Project Wonderful -- Vlad the Vegan Vampire!

Vlad is surrounded by a colorful Cast including a punk were-panda. A mummy turned hardcore geek. And the zombie of General Custer who actually has a lot more on his mind than just eating your brain. And don't forget the Cyclops/minotaur that turns into Satan when he gets angry.

The series begins with Vlad himself, in a fit of ennui, declaring that he is to become a vegan and the consequences of such a lifestyle. From there they wander from video games to politics to
music and back to veganism again. Unfortunately, Vlad has the tendency to fall off the wagon.

The current story arc is something every guy should already know by common sense, if not instinct. You don't go to a urinal next to one that is already occupied if there's another free one away from the other dude. There were a couple of guys at the old office where I used to work that were guilty of this. You know what everyone called them behind their back? GAY! So, if you're guilty of this, knock that shit off… queer!

Anyway, lots of sarcastic, mean humor abound in Vlad the Vegan but nothing too over-the-top. I'd probably have more to say but every time I go to study the page, there is an ad that has nice boobies barely covered by headphones. So, if you're not sold on the comic yet, go for the boobies.

The site updated MWF and has an extensive archive to get you started.

Here are a couple of my early faves to get you going…

A convincing argument against…
Tickling is abuse, y'know .


If you'd like to contact me for comments or suggestions for comics, you can e-mail me at This e-mail address is being protected from spambots. You need JavaScript enabled to view it , or visit Deranged Comics or my Deviant Art page.

Comic Corner - Guns & Religion

By: Doc

Doc's Web Comic Review

I'm back this month and just in time for Christmas, I have a real web comic for real Americans!

It's half of a famous band! Guns n' Religion by Cory Finch. The page is currently sub-titled "the non-gaming web comic" but we won't hold that against him.

The cast of Guns n' Religion falls somewhere between those deep South relatives you don't like to talk about and Deliverance. They won't make you squeal like a pig… but you're probably better off forgetting they exist. Leading the way is Grandpa, a "liquored up, bigoted" old man. His grandson, a young and simple little boy. And his father who is somewhere in between.

In a true moment of genius, the son's name is Traylor. Personally, I think that made me laugh harder than anything because it works on so many levels. Well, mostly the white trash level… but still funny.

In it's short lifespan (the first comic was posted on 09/17/08), the trio have covered everything from puppy love, to war, to politics, to the beauty of nature, to... you guessed it, guns and religion. I actually hesitated about reviewing a new comic with high potential because the last time I did, I killed Dinoballs. But I'm just going to have to risk it in order to float more content down the pipe to GGO.

Overall, I like the clean, cartoon-y art mixed in with actual photo backgrounds. The thing that stands out most here however is the firm grasp on redneck "culture". (I use that term loosely.) I know Cory has at least one side of his family that you don't have to travel back too far before you get to serious country. He knows these people too well. The kind of people that still drink their hooch out of a jug. That hold separate family reunions because the whole family can't get along because one side is a little bit bluegrass and the other is a little bit country. That will fight to the death over the Bible but have no idea what most of the words in it mean.

If it looks to you like I know these people too well myself, I'll have to introduce you to my father's side of the family some time.

Guns n' Religion updates every MWF (and sometimes more) and you can find the archive here.

Until next time!

 

If you'd like to contact me for comments or suggestions for comics, you can e-mail me at \n This e-mail address is being protected from spambots. You need JavaScript enabled to view it , or visit Deranged Comics or even my Deviant Art page. This e-mail address is being protected from spam bots, you need JavaScript enabled to view it This e-mail address is being protected from spam bots, you need JavaScript enabled to view it

Comic Corner - WorkPlace Comics

By: Doc

Doc's Web Comic Review

Hi everyone. Doc here again with another web comic review. Sort of.

This month, I thought I'd try something a little different. (I say that a lot.) Rather than focus on one comic that I think you should read (or not read, as in the case last month), I'm going to hit several in one sitting. Think of it as the buffet of web comic reviews.

(You're quite likely to see a number of food related metaphors because I haven't had lunch yet. And now more comics than you can shake a breadstick at!)

The theme for this list is workplace comics. These comics actually make going to work fun. They make you feel better about your job. They make you want to laugh and cry and slack right along with the protagonists of these comics. And most importantly, they make you want to point at the monitor in awe exclaiming, "Great googly moogly! That happened to me, by God!" Or something to that effect.

1.) Multiplex -- If you've ever worked in a theater, you'll appreciate this comic. How do I know? I don't. I've never worked in a theater. But it's still a good read. I'm not even saying that because they've advertised on my site either. I'm a serious journalist, dammit! I can't be bought (… by anything less than sexual favors.) The very first comic gives you a good flavor for how the series goes. I've always wondered how many assholes made that same joke. Either that or "Is Coming Soon ever going to get here?!"

2.) Do You Work Here? -- This one hits a little closer to home for me. Anyone who has been stuck in retail hell will see themselves in at least one of the characters. Or even more likely, you will have met the customers that show up to make life a nightmare. This comic is the "Office Space" for retail chains. If you haven't worked in an office, you don't get that movie. If you haven't worked in a major chain store, you can't fully appreciate this comic.

3.) Partially Clips -- The title of this comic is the first of many plays on words. The very first Partially Clips comic I read involved a hair stylist wondering why there were so many "hair doctors" in Germany. I'm actually cheating a little on this one as it's not entirely a workplace comic but I laughed at the hair/herr doctor strip so long I had to work it into this update.

So until next time, Joe Bob Doc says "check it out!"

 

If you'd like to contact me for comments or suggestions for comics, you can e-mail me at This e-mail address is being protected from spambots. You need JavaScript enabled to view it , or visit Deranged Comics or even my Deviant Art page. This e-mail address is being protected from spam bots, you need JavaScript enabled to view it

Comic Corner - Brewster Rockit: Space Guy

By: Doc

Comic Corner - Brewster Rockit : Space Guy

Comic Corner - Brewster Rockit : Space Guy

You wouldn't believe the devil of a time I had finding a comic to review this month. There are rivers of shit out there and a serious lack of waders. Sure, I have plenty of favorites that I read but many of them are already ridiculously popular like Something Positive or xkcd. And I'm really trying to avoid doing reviews of bad or over-rated comics.

Consequently, it's hard to type a scintillating review with my hands tied so. This month, I'm going to review the best comic that I don't want you to read. I'm going to tell you how fun it is – but you'd better not go! I mean it. After I'm done, I do not want you to click on the handy link that I've provided.

The comic is Brewster Rockit: Space Guy! The premise is simple. Brewster is the Captain of the space station R. U. Sirius. He and his crew are humanity's first defense against space aliens and all manner of extra-terrestrial threats. The biggest problem is that he's as dumb as he is confident. Yet, somehow it all works out in the end.

The strips are usually straightforward three panel comics with clean, black & white art. They also occasionally do color and longer comics too. Brewster is syndicated so the humor is clean. But unlike so many other syndicated comics, it's actually funny more often than not. Which means it will probably lose its syndication deal sooner or later. They do story arcs but you can really pick this comic up at any time.

Ok, so the comic is funny and it looks good… why wouldn't I want you to read it? Because it's hosted by a site called Gocomics.com. Not since the earliest days of the world wide web have I seen a site so ridiculously shameless as they are. They use pop-ups. They use graphic ads. They try to hijack you as you go through the site. They want you to sign up to go anywhere or do anything. In short, it's the most unpleasant online experience you can have and I would love to boycott the site until it shrivels up and dies a twitchy death. I would have kept this comic to myself if I wasn't empty-handed and pushing yet another deadline.

Nevertheless, if you feel you must disobey my edict, the main site is here. And a few fun sample comics are funny word, vote for me, I love the mad scientist guy.

That's all for me this month.

If you'd like to contact me for comments or suggestions for comics, you can e-mail me at \n This e-mail address is being protected from spambots. You need JavaScript enabled to view it , or visit Deranged Comics or even my Deviant Art page. This e-mail address is being protected from spam bots, you need JavaScript enabled to view it

Comic Corner - Menage a 3

By: Doc

Comic Corner with Doc

As I write this, I'm four days past blowing my monthly deadline. I'm also four days into remembering that I had a deadline. It's only a few minutes away from four in the morning on July 4th. I'm already catching the scent of gunpowder in the air. Which turns my head away from the computer screen in anticipation of the big Independence Day celebration to come. Fireworks! Woot!

But no! I must focus. Focus on webcomics. And not on blowing shit up, as I like to say.

That said this month's comic is a relatively new sensation called Menage a 3. And I only discovered it about four days ago when I realized I had a web comic review to write. So that's my excuse for not knowing anything about the creative team. That and I'm drinking right now. Heavily. And I must finish before I pass out.

What I can tell you is that I've very much enjoyed the M3 archive thus far. It begins with "comic book geek" Gary walking in on his two room-mates. (Let's just say it's a bad time to find out that they're gay.) To add insult to groin kick, they've found their own place and are sticking him with an apartment that he can't afford by himself.

Just in time to save the day, the fun-loving, free-spirited hottie Zii shows up. Oil and water start to mix into an unlikely shake of friendship and she moves in immediately. (With surly cat in tow.)

The third room-mate in the Menage a 3 is DiDi. We know little about her thus far other than she knows how to cook and has an epic level rack. Which is easily enough to get her the last room in the apartment.

This comic is just starting but it's already hit the ground running. The appeal comes from the nice crisp art and the quirky, loveable characters. The character of Gary is quickly turning into the comic's whipping boy. The poor guy has already taken a beating from gay room-mates, cat allergies and in the latest comic strips, we find out the poor bastard is a 29 year old virgin. As I always say, I like kicking characters while they're down and then sitting on them. I'm interested to see how much more punishment he can take. And most importantly, what kind of punishment he can take.

Of all the web comics I've reviewed thus far, this one is by far the least offensive. (Wait! That's not an insult!) That assumes you can handle a little sexual innuendo and occasional language. Oh and there is the guy-on-guy buttsex at the beginning. But despite that, it's still the least offensive comic I've reviewed. (Not a slam, dammit!)

So, Doc says… check it out!

The Main Page

The Archive


If you'd like to contact me for comments or suggestions for comics, you can e-mail me at This e-mail address is being protected from spambots. You need JavaScript enabled to view it , or visit Deranged Comics or even my Deviant Art page.

Comic Corner - Cyanide and Happiness

By: Doc

Comic Corner with Doc

 

This month's comic has been around forever.

In this case… since 2005. But that's forever in web comic terms.

It's Cyanide and Happiness! No, it's not about sex with Cyanide of GGO. (Nowthere is a review I'd love to do!) It's the random, profane and always absurd web comic that's been a heavyweight for years.

Cyanide and Happiness is one of those web comics that proves you don't need brilliant art when you have brilliant writing. In fact, I'm quite certain that they get mocking e-mails from finger-painting pre-schoolers over their art. Their style is vaguely similar to Order of the Stick which is a single step up from stick figure drawing. Whereas Order of the Stick has clever humor and characters you love to love that keep you coming back, Cyanide and Happiness has no ongoing story or recurring characters. It's the madcap, random goodness that makes you want to check in.

I didn't realize it at first but there's actually a Cyanide and Happiness team of creators. My favorite is Rob but they're all pretty good at what they do. And having a team allows them to update almost every day. So they have over a thousand comics in their archive. So there's always something new to see.

As with almost all of the comics I've reviewed so far, there is a high level of offensiveness here. Not that I suspect most of you care, but fair warning anyway.

Scouring their archive for all-time favorites would take so long that I'd miss my deadline for next month's web comic review. But here is a sampling of recent favorites to give you an idea what it's all about.

Weatherman

Mom

Until next month!

If you'd like to contact me for comments or suggestions for comics, you can e-mail me at This e-mail address is being protected from spambots. You need JavaScript enabled to view it , or visit Deranged Comics or even my Deviant Art page.

 

Comic Corner - Darths and Droids

By: Doc

Comic Corner with Doc

 


Last month's web comic review of Sexy Losers was sex-themed. This month's web comic review is about another subject near and dear to my heart. Star Wars. I won't say which of those two favorite things has the lead either... but I have been known to make lightsaber noises in my sleep.

(Star Wars has never turned me down, for the record. But I digress, dammit!)

The comic is Darths and Droids. The abbreviation of "D&D" is the first hint as to what it's all about. The premise being simply; what if Star Wars was a role playing game? They freely admit that their inspiration came from DM of the Rings, which is the Lord of the Rings films as an RPG with players and a Dungeon Master. (Another brilliant comic that I wish I'd thought of first.)

The good people over at D&D have the lofty goal of doing all six Star Wars movies eventually. That said, they opened with The Phantom Menace because, well, that's the beginning. The Phantom Menace doesn't hold up nearly as well as it did almost ten years ago, so this is the absolute best way to relive this movie.

The story begins with Jim and Ben playing two Jedi Knights (or cheddar monks, depending on who you ask), Qui Gon Ginn and Obi Wan Kenobi, respectively. They're sent to settle a trade dispute and it doesn't take them long to completely derail the entire adventure. Much like role-playing in real life…

The true greatness of Darths and Droids comes from the breaking of so many movie conventions that we've held for so long. The wise, calm Qui Gon Jinn of the movies is played by an action-oriented, loot-hungry Jim. Whereas the brash, headstrong Kenobi of Episode 1 is played by Ben, the quick-witted role-player that is often the only voice of reason. In another stroke of genius, one evening Ben is stuck baby-sitting his kid sister Sally. To keep her from getting bored, the GM makes her a quick alien character which she names Jar Jar. It works so much better here than in the original movie. Trust me on this one. That's only scratching the surface too. Wait until you see their disappointment at only being able to afford "laser swords" instead of blasters.

So, if you're a Star Wars fan at all, you can't miss Darths and Droids. D&D is a serial comic that is best appreciated by reading from the beginning. But here are a few of my favorite comics as a tease.

Qui Gon's Big Idea.

Cunning Bastards.

I've Got This Handled.


If you'd like to contact me for comments or suggestions for comics, you can e-mail me at This e-mail address is being protected from spambots. You need JavaScript enabled to view it , or visit Deranged Comics or even my Deviant Art page.

Sexy Losers

By: Doc

Comic Corner with Doc

 

Jesus, is it time for another web comic review already? Is it nearly April? What day is this? I tell you – these monthly deadlines are going to kill me. Who writes several paragraphs a month – spouting their no good opinion -- over something trivial? This is the Internet! Nobody does that.

Honestly.

Ok, enough of my vapid introductions that won't make anyone laugh, to something – still pretty vapid but will make you laugh until you spunk a rainbow of joy. It's Sexy Losers by Clay and there is good news and bad news. The good news is that there are more laugh-out-loud moments per comic than nearly any other on the web. The bad news; the creator has gone into semi-retirement. It's "semi-retirement" because occasionally new strips "appear" on the site even though he insists that it's just our imagination.

I thought Sexy Losers would make a good review for GGO because well, it's a comic about sex. You don't have to Batman together the clues for this one too long. And nothing, absolutely nothing, is taboo or off limits here. So, the rigid of morals or uptight of disposition need move on. Although if you're here on this site, you're probably going to be ok.

It seems to me the best summary story arc of Sexy Losers is The Seduction of Madame X. It follows the adventures of a young man who is trying to get some action from local hentai artist and bombshell, Madame X. What seems to be a relatively simple task goes haywire every time with hilarious results. I imagine many guys can relate to Touro's futile attempts at scoring. (Or maybe I'm just the live-action Touro.)

My favorite story arc is Chie Sakamachi, Bukkake Porn Star. The truly tragic tale of a porn actress that hasn't had sex in years. Every guy she knows both professionally and personally just wants to jerk off on her face. Even the guys that don't know her professional work seem to catch on. But how did she end up this tragic heroine? It all started innocently enough, as it usually does.

And that's just scratching the surface. There's also the guy that's taken masturbation to an artform. Parodies of all sorts. The sex antics of stage magicians. The Scientific Erotican. And much more! Go now!

If you'd like to contact me for comments or suggestions for comics, you can e-mail me at This e-mail address is being protected from spambots. You need JavaScript enabled to view it , or visit Deranged Comics or even my Deviant Art page.

Comic Corner - Dino Balls

By: Doc

Comic Corner with Doc

Hi everyone. I'm Doc from Deranged Comics and this is my inaugural web comic review column for Geek Girls Online. As I mentioned in the forum, I'm going to try and focus on new or under-frequented comics as opposed to the big names like Something Positive or The Order of the Stick. (You'll also note that I said I'd be breaking those rules at any time, as you can see. I'm an ass like that.) Now, because there are geek girl boobies that need to be looked at; let's get straight to the review so we can all partake.

The comic is called Dino Balls and it's about two ball-like dinosaurs. There. That's it. What? You want more? Greedy bastards.

This is one of my favorite new web comics. It began in November 2007 and it's beautifully simple. The art is so cute, it's almost painful. Even when they're crushing, slashing and maiming each other, you can't help but go "awwww." But I get ahead of myself. The yin and yang of the comic are Ping and Pong. Ping is the unendingly sweet and naïve dinoball whereas Pong is the utterly cruel and horrible dinoball that takes advantage of Ping in damn near every strip. And it goes without saying, with amusing results.

This is also a comic you can jump into at any time. (Like NOW, for instance.) There are only the barest hints of story arcs so you don't have to worry about continuity. In fact, I believe Ping has died at least once and probably should have one many more occasions. I honestly don't know how the creator is going to keep up this pace with one-shot jokes involving the same two characters but I hope it's a long, long time.

And before I go, a smattering of my favorite strips thus far:

  1. Ping wants to know about life after death

  2. Pong looks funny

  3. There's a murderer on the loose!

And much, much more at the Dino Ball archive

If you'd like to contact me for comments or suggestions for comics, you can e-mail me at This e-mail address is being protected from spambots. You need JavaScript enabled to view it , or visit Deranged Comics or even my Deviant Art page.